
Thanks again to www.WowHead.com for the images and info.
I am going to give a warning on Halls of Reflection here. This instance is NOT for the beginner trying to farm free epics. This is by far the hardest dungeon in Northrend and on Heroic is a bear. I would suggest a full party gear score minimum of 4500 with a Paladin tank closer to 5000. Yes I know those are big numbers but this instance is no joke, you have been warned.
Halls of Reflection is the third and final wing of the dungeon complex known as the Frozen Halls, located within Icecrown Citadel. The The Forge of Souls and Pit of Saron must be completed before a player can enter the Halls of Reflection.
Falric, a captain for Arthas in both life and death, is the first boss in the Halls of Reflection. He will engage the party after 5 spirit waves have been defeated.
Overview
After the event with the Lich King, Uther, and Jaina/Sylvanas, the Lich King will summon Falric and Marwyn, who in turn will summon a group of ghostly soldiers. The soldiers will come in waves of 3-4 mobs per wave, and after the 5th, Falric will engage the group.
The fight against the dead captain is mostly about quick dispelling of magic debuffs. Impending Despair will stun its target after 3 seconds if not removed, and Quivering Strike will frequently drop the tank’s dodge by 20%. In addition, Defiling Horror will send the entire party fleeing in horror for 4 seconds, while taking damage, and Falric’s Hopelessness aura will reduce all players’ damage and healing done by 20% (Heroic: 40%).
Abilities
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Hopelessness – Reduces all damage and healing done by players by 25%. Used at 66%, 33%, and 10%.
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Impending Despair – Causes Despair Stricken, stunning the target for 6 seconds, if not removed after 6 seconds. Magic effect.
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Defiling Horror – Inflicts 4,000 Shadow damage every 1 second for 4 seconds, and sends all players fleeing in horror. Falric will not attack while the Horror lasts.
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Quivering Strike – Inflicts 100% normal melee damage and reduces the target’s chance to dodge by 20% for 5 seconds. The dodge reduction component is a magic effect.
Marwyn
Overview
There is a short break between Falric’s death before the 6th spirit wave, during which the party can replenish mana and health. Another set of 5 waves follows the break, and Marwyn will attack.
As Falric is more of a warrior-type of boss, Marwyn is similar to a death knight. He uses Obliterate frequently, and focuses on corruption attacks. He will occasionally spawn Well of Corruption underneath a player, which causes Corrupted Flesh, inflicting a Corrupted Touch DoT on its target. He will also cast a dangerous debuff called Shared Suffering which deals damage to a single player, though if dispelled the damage will be dealt to all players.
Abilities
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Obliterate – Inflicts 18,000 Physical damage, mitigated by armor.
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Shared Suffering – Inflicts 4,000 Shadow damage every 3 seconds for 12 seconds. If dispelled, splits the remaining damage equally between all players. Magic effect.
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Well of Corruption – Causes Corrupted Touch every 2 seconds, increasing Shadow damage taken by 30%, stacking. Affects only players in the well. Lasts 8 seconds.
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Corrupted Flesh – Reduces maximum health by 25% for 8 seconds.
Wrath of the Lich King is actually a gauntlet event where you must escape from the Lich King, that serves as the third boss encounter. It has no single strong elite to be fought as a boss.
Overview
Soon after defeating Falric and Marwyn, players will find Jaina/Sylvanas locked in combat with the Lich King, with the latter clearly winning. Moments before your leader dies, she will freeze the Lich King in place and urge you to run and try to escape.
The gauntlet event consists of the party killing waves of undead, while Jaina/Sylvanas break 4 walls of ice. Each ice wall is broken as soon as the current wave of Scourge minions dies. The time bomb in this event is the Lich King, who slowly catches up with the group; if he reaches Jaina/Sylvanas, he will kill her and then proceed to annihilate the entire party. Fortunately he is surrounded by the Remorseless Winter aura, which reduces his (and players?) movement speed by 75%.
Every time Jaina/Sylvanas break an ice wall, the Lich King summons more minions than he did in the previous wave.
Waves
The waves consist of 3 types of adds: Raging Ghouls, Risen Witch Doctors, and Lumbering Abominations. Each subsequent wave has more of what the previous one had (the only exception is the first wave, which doesn’t have abominations at all, while the second one has one).

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I agree HoR is no laughing matter, as a matter of fact you may be screaming
Thankfully:
http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1
The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.
Whatever that means is not yet known but it should help weed out the poor little 80 that is still in quest greens from getting there at Random.
Ah now that I did not know, but thank the lord for small favors. As an Update I managed to run it on normal today and Finally complete it, whats more I got the achievement for escaping the lich king in under 6 minutes so I felt pretty good about that. Still working on the Heroic though.
Update! Woot finaly finished Halls on heroic as a healer. You have no idea how stressfull this place is on a healer..and Im a holy preist for jebus sake….
How is it that just anybody can publish a blog and get as popular as this? Its not like youve said anything extremely impressive more like youve painted a quite picture about an issue that you know nothing about! I dont want to sound mean, here. But do you really think that you can get away with adding some quite pictures and not really say anything?
xyxytodwhy.2011