Archive for the ‘General’ Category

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

PvP

* The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Since all Honor is awarded based on a conversion rate from Honorable Kills, this change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.
* Battlegrounds
o The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
+ The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.
+ If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
+ Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
+ The Random Battleground option will only allow a group size of 5 players to queue together.
+ Bonus rewards will be offered for choosing the Random Battleground option.
# Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
# Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
# Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
o Daily Battleground quests have been removed in place of the Random Battleground option.
o Battlegrounds will no longer award Marks of Honor.
+ Players with existing Marks of Honor can still turn them in to their respective faction’s quest givers, including individual marks for those who may have more marks for one Battleground than another.
+ Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
o Whenever a Battleground has the holiday bonus active, it will now be referred to as “Call to Arms” in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.
+ Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
# Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
# Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
# Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
+ When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.
* Wintergrasp
o The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our PvP Discussion forum.

Dungeons & Raids

* All weekly quests will now reset during each region’s scheduled maintenance, rather than at a single global time.
* Culling of Stratholme
o Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
* Icecrown Citadel
o Blood-Queen Lana’thel: Pact of the Darkfallen now applies damage twice as often, but for half the damage. This change will make the removal of the spell a bit more responsive.
o Hellscream’s Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.
* World Event Bosses
o Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder.
+ Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses.
+ Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss.
+ The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
+ All rare holiday items (such as The Horseman’s Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.

Classes: General

* Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.

Death Knights

* Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
* Chains of Ice: The ability now innately applies Frost Fever to a target.
* Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
* Talents
o Blood
+ Abomination’s Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
+ Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
o Frost
+ Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
+ Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
+ Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
+ Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
+ Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
o Unholy
+ Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight’s diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
+ Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.

Druids

* Nature’s Grasp: Now has 3 charges, up from 1.
* Talents
o Balance
+ Starfall: The damage done by this spell has been significantly increased.
+ Typhoon: Mana cost reduced to 25%, down from 32%.
o Feral Combat
+ Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.

Hunters

* Talents
o Beast Mastery
+ Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
o Pet Talents
+ Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes.

Mages

* Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
* Talents
o Arcane
+ Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
+ Incanter’s Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage’s health on the spell power buff has been removed.
o Fire
+ Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
+ Combustion: The cooldown on this spell is now 2 minutes, down from 3 minutes.
+ Empowered Fire: This talent now also applies to Pyroblast damage.
+ Torment the Weak: This talent now also applies to Pyroblast damage.
o Frost
+ Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

Priests

* Talents
o Discipline
+ Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 15-second cooldown.

Rogues

* Rupture: The damage-over-time component of this ability can now produce critical strikes.
* Talents
o Subtlety
+ Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
+ Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
+ Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
+ Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target’s armor, rather than a fixed amount of armor ignored per level of the rogue.
+ Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
+ Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.

Shaman

* Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
* Talents
o Elemental Combat
+ Elemental Oath: This ability is now always on as a passive aura.
o Enhancement
+ Unleashed Rage: This ability is now always on as a passive aura.

Warlocks

* Immolate: The damage-over-time component of this spell can now produce critical strikes.
* Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
* Talents
o Affliction
+ Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.
o Demonology
+ Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.

Warriors

* Revenge: Damage done by this ability (base and scaling) increased by 50%.
* Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
* Talents
o Arms
+ Bladestorm: Warriors can now be Disarmed while under the effects of this ability.
+ Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds.
o Fury
+ Rampage: This effect is now passive instead of being a proc from critical strikes.
o Protection
+ Improved Revenge: This talent can no longer trigger a stun, and instead increases damage done by Revenge by 30/60% and causes Revenge to strike an additional target.
+ Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.

Items

* Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
* Glyphs
o Death Knights
+ Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
+ Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.
o Druids
+ Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
+ Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.
o Mages
+ Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
o Priests
+ Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle Undead by 1 second, up from 0.5 seconds.
o Rogues
+ Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
+ Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
+ Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.
* Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
* Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster’s Power Word: Shield by 5% and Circle of Healing by 10%.
* Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock’s periodic damage ticks. The bonus now makes the shaman’s Lava Burst cause Flame Shock to tick at least two additional times before expiring.

Professions

* Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
* Engineering
o The Pet Bombling and Lil’ Smoky non-combat pets are no longer Bind-on-Pickup.
* Fishing
o The “Monsterbelly Appetite” daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to “Disarmed!”
* Inscription
o Most recipes that required 2 inks now only require 1.
* Mining
o Titansteel Bar: Creating this item no longer results in a cooldown. If this ability is on cooldown when the patch is applied, players must wait for the cooldown to expire naturally before it is permanently removed.
* Tailoring
o Glacial Bag: Creating this item now invokes a 7-day cooldown.
o The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave. If any of these abilities are on cooldown when the patch is applied, players must wait for the cooldowns to expire naturally before they are permanently removed.

Quests

* Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.

User Interface

* All Alert pop-ups now have new and fresh Alert icons.
* Auction House
o If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
o Players can now Right-Click to place an item in the Auction frame.
o Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
+ Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
+ Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player’s bags automatically).
+ Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
+ Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
+ Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.
* Dungeon Finder
o The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
o The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
o If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as “On Cooldown,” preventing the group from queuing.
o Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
o Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
o When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
o Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
o If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
o Players can no longer roll Need on Frozen Orbs in dungeons under Need Before Greed loot rules. Pass and Greed options will still be available.
* Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
* The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
* Quest Tracking Feature
o The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
o The short description for a tracked quest is now displayed on the Map in the quest pane.
o Quest items in a player’s inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
o If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
o Objectives Frame
+ The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word “Objectives” at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
# Sorting
* Sort by most difficult quests.
* Sort by least difficult quests.
* Sort by quests closest in proximity to the player (this will automatically update as players travel around).
* Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
# Filtering
* Toggle achievement tracking.
* Toggle completed quest tracking.
* Toggle tracking quest objectives in other zones.
+ Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Achievements

* Players that met the criteria for Hero of Shattrath prior to the release of Wrath of the Lich King will now be awarded this achievement.
* Alterac Valley: When players kill an enemy in the Field of Strife before their enemy dismounts, they will now be correctly awarded The Sickly Gazelle.

Technical

* Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS “0″.

Bug Fixes

* Achievements
o Last Man Standing: This achievement can no longer be earned in a skirmish match.
* Classes
o Death Knights
+ Blood Plague: Applying this disease can no longer separately trigger effects from weapons.
+ Bloodworms now correctly gain the death knight’s hit rating.
+ Death Pact: Fixed a bug where Death Pact would not kill the ghoul while under the effects of Cyclone.
+ Frost Fever: Applying this disease can no longer separately trigger effects from weapons.
+ Frost Presence: Tooltip corrected to indicate the ability increases stamina by 8%.
+ Hysteria: The buff from this ability is now properly considered an Enrage for the purposes of warriors using such abilities as Enraged Regeneration.
+ Icebound Fortitude: Tooltip corrected to indicate it reduces damage by a minimum of 30%.
+ Improved Frost Presence: This talent now grants 4/8% stamina when the death knight is in Unholy and Blood Presences to match the 8% from Frost Presence.
+ Raise Dead: It is no longer possible when this ability is used in conjunction with temporary pets from quests for the ability to get permanently stuck on cooldown.
+ Rime: Dual wielding will no longer grant two chances to proc this effect from Obliterate.
+ Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.
+ Wandering Plague: No longer damages secondary targets affected by Repentance.
o Druids
+ Cower: This ability can no longer trigger effects on items that trigger from melee weapon attacks.
+ Frenzied Regeneration: This ability is no longer noted as Rank 1 (it has no subsequent ranks).
+ Hurricane: If a druid begins casting this spell while in Bear Form, Dire Bear Form, or Cat Form, the spell will now cast as normal instead of immediately canceling the channel.
+ Lifebloom: The final bloom heal from this spell can no longer trigger talents, trinkets, and set bonuses for the player being healed.
+ Rake: This ability will now always land. It will no longer sometimes give a “more powerful spell” error message.
+ Tranquility: The combat log tooltip for this ability will no longer spuriously claim a range of 100 yards.
+ Tree of Life Form: Corrected a misspelling in the tooltip.
+ Typhoon: Lower ranks of this spell displayed incorrect damage information on tooltips.
o Hunters
+ Explosive Trap: Low ranks of this ability were receiving no bonus damage from attack power. That has been corrected.
+ Immolation Trap: Tooltips for lower ranks should now display more accurate damage.
+ Rapid Fire: Now triggers the global cooldown correctly.
+ Sniper Training: Reduced the time it takes to gain this effect so with lag it will feel more consistent with the 6 seconds stated in the tooltip.
+ Lock and Load: Fixed a bug where Lock and Load always proc’d 100% of the time from the first tick of Explosive Trap and never from additional ticks. It should now be 6% as advertised.
+ Master’s Call: This ability will now function correctly when the pet is affected by one of a death knight’s diseases.
+ Mortal Shots: This talent was not correctly buffing Serpent Sting by the full amount.
o Mages
+ Arcane Empowerment: Fixed a bug preventing Rank 3 from granting 3% damage.
+ Burning Determination: This talent will no longer sometimes have its effect removed by the same spell that triggered it.
+ Dragon’s Breath: Druids can no longer remove the disorientation effect from this spell by canceling their current shapeshift.
+ Enduring Winter: Tooltip corrected to match actual Replenishment mana regeneration numbers.
+ Fingers of Frost: Mages with Molten Armor active who have the Shatter talent will no longer lose Fingers of Frost charges when Molten Armor causes reactive damage. In addition, the effect from this talent now displays the number of charges on the buff icon.
o Paladins
+ Ardent Defender: The debuff from this talent being recently triggered is now removed upon entering an Arena match.
+ Avenger’s Shield: Once again does not strike secondary targets affected by Repentance.
+ Benediction: This talent no longer reduces the mana cost of Seal of Righteousness by twice the intended amount.
+ Blessing of Sanctuary: It is no longer sometimes possible to have a buff icon from both Blessing of Sanctuary and Greater Blessing of Sanctuary (the second buff had no effect).
+ Divine Guardian: This talent will no longer incorrectly modify the tooltip of Sacred Shield.
+ Lay On Hands: Tooltip clarified to better explain this ability’s interactions with Divine Shield, Divine Protection, and Hand of Protection.
+ Repentance: This ability now clears Righteous Vengeance from its target when cast.
+ Sacred Duty: Tooltip corrected to indicate increases Stamina by 2/4%.
+ Sanctified Retribution: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin’s auras.
+ Swift Retribution: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin’s auras.
o Priests
+ Devouring Plague: The instant damage from this spell was not correctly healing the caster and has been fixed.
+ Divine Spirit: Fixed a bug preventing this spell from overwriting Prayer of Spirit correctly.
+ Lightwell: Tooltip change to reflect that any friendly player can use the Lightwell.
+ Renewed Hope: Applying this spell no longer causes combat pet abilities to trigger a global cooldown.
+ Unstable Affliction: The feedback damage from when this spell is dispelled is now affected by resilience as intended.
o Rogues
+ Tricks of the Trade: Now works properly on targets below level 65. Also fixed a bug where the threat transfer would not happen sometimes.
+ Feint: This ability can no longer proc poisons.
+ Master Poisoner; Now correctly reduces the duration of a sting refreshed by Chimera Shot.
o Shamans
+ Earthliving Weapon: Fixed a bug where the glyph was not boosting Earthliving proc chance.
+ Earth’s Grasp: This talent now correctly affects the radius of the Earthgrab from the Storm, Earth, and Fire talent.
+ Ghost Wolf: Summoning this pet no longer sometimes triggers items which are triggered by casting healing spells.
+ Hex: The hunter ability Deterrence can no longer be used while Hexed.
+ Lightning Overload: No longer triggers the cooldown for Chain Lightning.
+ Thundering Strikes: You can now correctly receive this bonus if you do not have a weapon equipped.
o Warlocks
+ Conflagrate: Fixed a bug where Glyph of Conflagrate caused Conflagrate to consume both Conflagrate and Shadowflame.
+ Curse of the Elements: This debuff is now removed upon entering an Arena match.
+ Demonic Empowerment: Fixed a bug preventing the succubus effect from breaking stuns.
+ Demonic Pact: The priest spell Prayer of Spirit will no longer sometimes prevent party and raid members from benefitting from this warlock talent.
+ Everlasting Affliction: Warlocks with the Glyph of Quick Decay active will now benefit correctly from that glyph when this talent refreshes the duration of Corruption.
+ Fel Armor: Various trinkets that trigger from healing can no longer be triggered by the healing caused by this armor.
+ Unstable Affliction: Tooltip clarified to state that this spell is exclusive with Immolate.
o Warriors
+ Deep Wounds: The damage from this talent is now affected by resilience as intended.
+ Devastate: Using this ability with a shield equipped and no weapon will now properly apply the Sunder Armor debuff.
+ Gag Order: This talent now works correctly when a warrior uses Shield Bash on a mage with Burning Determination active. Burning Determination will be removed and not reapplied.
+ Shattering Throw: This ability can now be a critical strike.
+ Spell Reflection: Using this ability to reflect a Mind Flay now always properly consumes the Spell Reflection buff.
o Pets
+ Glyphs which modify a pet’s stats in any way will now force a recalculation of the pet’s stats when they are equipped or unequipped.
* Dungeons & Raids
o Caverns of Time: Players in Old Hillsbrad Foothills, The Black Morass, and The Culling of Stratholme can no longer use some costumes and disguises. You’re supposed to be blending in here, not calling attention to yourselves! (This prevents some instances where such costumes permanently removed the Human Illusion or caused it to go haywire).
o Halls of Stone: Fixed a bug that caused Brann Bronzebeard to not properly initiate the Tribunal event after he has died and respawned.
o Icecrown Citadel
+ Precious and Stinky will now summon players who attempt to cause them to evade.
+ Fixed a bug that caused The Lich King encounter to sometimes not reset when the raid party wiped.
+ Goblin Rocket Pack: Using this item will now remove all the shapeshift forms triggered by Deathbringer’s Will and allow use of the item (previously players would have to click off the shapeshift in order to be allowed to use this item).
* Items
o Black Bruise: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
o Darkmoon Card: Berserker!: This trinket is now triggered properly by ranged white attacks.
o Deathbringer’s Will: Players can no longer mount with any of the shapeshifts from this item active.
o Dislodged Foreign Object: This trinket can no longer be triggered by Power Word: Shield.
o Eye of the Broodmother: This trinket can now only be triggered by damage and healing spells.
o Glyphs
+ Death Knights
# Glyph of Dark Death: The tooltip on this glyph now also mentions it increases the healing effect from Death Coil as well. Functionality was unchanged.
# Glyph of Disease: When this glyph causes Frost Fever’s duration to be refreshed, it now also causes the benefit of Icy Talons to be refreshed.
# Glyph of Icebound Fortitude: Tooltip corrected to indicate it increases damage reduction to a minimum of 40%.
# Glyph of Obliterate: Equipping this glyph will no longer cause its own tooltip to show a spuriously increased number.
# Glyph of Unbreakable Armor: Equipping this glyph will no longer cause its own tooltip to show a spuriously increased number.
+ Priests
# Glyph of Power Word: Shield: The heal produced from this glyph is now more correctly treated as a heal for purposes of procing effects that are caused by heals, such as Divine Aegis and the weapon Trauma.
# Glyph of Prayer of Healing: This glyph will now always heal all affected targets by the correct amount.
+ Shamans
# Glyph of Flametongue Weapon: Now updates the tooltip of Flametongue Weapon when equipped.
+ Warlocks
# Glyph of Siphon Life: This glyph will now correctly update the combat log and talent tooltips for Siphon Life. Functionality has not changed.
o Heartpierce: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
o Last Word: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
o Mounts: If a player attempts to get on a mount while affected by a shapeshift that cannot mount, they will now get the error message: “You can’t mount while affected by that shapeshift,” instead of “You can’t do that right now.”
o Multi-Passenger Mounts: Players can no longer get on these mounts as a second or third passenger while those players are in combat.
o Needle-Encrusted Scorpion: Volley and Explosive Shot can now properly trigger this trinket.
o Nibelung: The tooltip for the Smite spell cast by the Val’kyr Protectors summoned from this item now indicates that the Smite spell also heals the Val’kyr Protectors.
o Potions: All the buffs from potions that were incorrectly considered magic effects and thus dispellable by Dispel Magic are no longer considered magic.
o Shadowmourne: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
o Talisman of Volatile Power: Now triggered correctly by Penance when Penance is used offensively.
o Tier Set Bonuses
+ Druid
# Tier-10 Balance 4-Piece Set Bonus: Corrected a grammatical error in tooltip.
# Tier-10 Restoration 4-Piece Set Bonus: The Rejuvenation effect caused by this set bonus can now be overwritten by the druid’s own Rejuvenation spell casts. In addition, the combat log tooltip for this Rejuvenation effect no longer spuriously claims it requires Tree of Life Form.
+ Paladin
# Tier-4 Protection 2-Piece Set Bonus: Tooltip no longer refers to Seal of Blood and now correctly states that it also affects Seal of Corruption.
# Tier-4 Retribution 4-Piece Set Bonus: Tooltip revised to indicate the set bonus increases the damage of all Judgements.
+ Priest
# Tier-10 Shadow 4-Piece Bonus: This set bonus will no longer cause the tooltip for Mind Flay to display incorrectly.
+ Shaman
# Tier-8 Elemental 2-Piece Set Bonus: Now increases the periodic damage done by Flame Shock by 20%.
# Tier-10 Restoration 2-Piece Set Bonus: Rapid Currents will no longer be consumed if Nature’s Swiftness is already active.
# Tier-10 Restoration 4-Piece Set Bonus: The heal-over-time effect from this set bonus now works correctly with the weapon Val’anyr, Hammer of Ancient Kings. In addition, to prevent confusion, the heal-over-time effect has been renamed Chained Heal.
+ Warrior
# Tier-10 Arms/Fury 4-Piece Bonus: This set bonus now correctly reduces the global cooldowns of the affected abilities as described in its tooltip.
# Tier-10 Protection 4-Piece Bonus: The tooltip has been corrected to indicate Stoicism reduces all types of damage taken, not just physical damage. In addition, the combat log tooltip no longer lists a 1-second cooldown.
o Totem of Quaking Earth: The Volcanic Fury buff triggered by this item now has a detailed combat log tooltip.
* PvP
o Battlegrounds
+ End of Match: Various effects that impaired movement, caused loss of control, rooted, or stunned a player were persisting past the end of the Battleground. They are all now removed on exiting the Battleground.
* User Interface
o Combat Log: Activated abilities that appeared in Floating Combat Text (such as Slam!, Art of War, Eclipse, etc.) will now appear properly in the Combat Log, and only appear once in the Floating Combat Text.
o Players can now roll Disenchant on Unique items they already have in their inventory.
o When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
o Minimizing the game client while auto-following another player character will no longer cancel the follow command.

Known Issues

* Life Tap: The tooltip for this ability incorrectly states that the health lost is modified by spirit. Health loss is fixed and does not get increased by the Warlock’s spirit.

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)

So this week I would like to start something new with a Question and Answer article where I take your wow questions, and I try to provide the best information I can about it.

First question this week comes from Thomas, and he asks ” Which is better for Healing, Discipline or Holy?”

Yup, get this one alot, hear it all the time in trade, guild, you name it, so its time for me to put this one to rest folks.  BOTH.  The priest was the first class in the game to be designed as a full healer. Yes, pallys could heal and so could druids, but never with the full power of a priest.  As time and expansions have come along, many other classes have really become amazing heals as well, but I still love my priest.  As a priest I am dual spec for both Holy and Disc and I can tell you, neither is better than the other over all…but for specific jobs there is a difference.

  1. Discipline is designed to be for targeted heals, that’s why its the prefered spec for tank heals in raids as well as an arena spec.  Discipline offers big single target heals fast, as well as having very powerfull shield effects.  You get a much larger Power Word: Shield than with Holy, it casts faster, faster cool down, and you also get Shield of the Aegis as a proc on crits which absorbs more damage.  Put simply, disc allows you to heal your tanks fast and prevent alot of the damage they take.  Hands down disc is the way to go for tank heals in a raid.
  1. Holy is a mass heal spec with big group heals and a very powerful Renewal spell.  Holy is meant for your raid heals and perfect for party healing.  Circle of healing has a fast cool down that gives a big AOE heal, Prayer of Healing, while still available in disc, gives bigger heals in holy, and holy specific is Prayer of Hope.  Holy is all about saving the group, healing groups of people in a raid at one time is a very power full thing. Having improved Renewal on top of that to keep Heal Over Time spells up on the raid is just icing on the cake.

Cathy asked “Gear is very confusing to a somewhat noob like me. How are you supposed to know what stats you need and what gear is best?”
Well…thats a really tough one there.  You see, there is never a simple answer for such a question because it can be different for every class in the game.  For my priest it depends on my spec, as Holy I am a total mana whore and focus on Intellect first then mana regen.  In disc, I have no mana issues so its all Intellect and Haste for faster heals.  If i was still Shadow, Intellect and Spell Power all the way.
You really have to take a minute at look at your character, what are your most powerful spells or attacks? Are you a melee class, are you ranged?  Does your character get more of a bonus from strength or agility, do you rely on haste or critical strikes?  I really wish there was something more I could say about this, but its such a complex issue, without a classs and spec specific question I can’t get much deeper, sorry Cathy.
Feel free to ask more questions for next week,  send inquaries to Ronne@worldofweirdcraft.net or connect with us on facebook or myspace.

VN:F [1.9.3_1094]
Rating: 3.0/5 (2 votes cast)

This is a graph of every character, class and race on all US and Euro Servers as of today.  I wanted to end some arguments once and for all with this so I took a screen shot from over on Warcraft Realms.com.  First point of fact being, there is NO imbalance between horde and alliance, according to the chart, there is only a 2% difference, that is not a majority.  Yes, your server may be imbalanced to have more horde or alliance, but that doesn’t mean the entire game is that way.   Next, I’m am tired of getting criticized for my Hunter, we are NOT the largest class in the game, we are not even second, first and second go to death knights and pallys.  and point in fact, there are WAY to many blood elf pallys in the game.  Hey, don’t hate, numbers don’t lie.

Download 25 FREE songs at eMusic.com!

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)

The following is a repost of an article by Medievaldragon from World of Warcraft INC Gamers

Sometimes Casual Solo players find it hard to get into an Icecrown Citadel dungeon raid of 10/25 players. Some of you might read in trade chat LF DPS ICC 10, or LF Tank ICC 25. Your reaction is to whisper that guy and offer your valuable service. The player will either ask you what Gearscore you have and achievements, or you will get invited and within a few seconds you are kicked out after your Gearscore has been seen.

Gearscore has removed partially the social aspect of the game. If you don’t have Gearscore 5000 — in some strict cases — you won’t get an invite to run Icecrown Citadel. I have been guildless since August when Prelude disbanded with just two kills on Yogg-Saron, and dedicated to run random Heroic dungeons, and helping a close one level up her new character. Now that she’s level 80, and can take care of herself, I am slowly finding out the status quo after patch 3.3 went live. Anytime I ask for a Icecrown Citadel invite, the first thing I get asked is what’s your Gearscore. I was like — huh?

Gearscore is an addon that allows you to hover your mouse over a player, and the name tag at the bottom-right of your screen will tell you his Gearscore along with his name, level, guild, and realm. Each item in your character’s gear slots has a value, and the sum of all these values becomes a Gearscore. Someone who happens to hit level 80 will be more or less around Gearscore 3000. Someone with Ulduar quality gear will be somewhere around Gearscore 4200. However, with some elitist PUG groups or guild groups, if you are a solo player wanting a chance at Icecrown Citadel 10/25 dungeons you must be at least Gearscore 5000.

How can you achieve that goal, specially those of you who just hit level 80 or are stuck with Ulduar gear? Continue reading for my personal experience and you might find some wisdom in this Guide.

The patch 3.3: Fall of the Lich King introduced many ways for players who recently reached level 80 to get geared up asap with Trial of the Crusader level 245 quality gear, without doing Trial of the Crusader dungeons — sans any of the tier-set bonus stats.

You don’t need those bonus anyway, because your aim is to get into Icecrown. With the introduction of the Gearscore addon which is now gone mainstream when deciding who to invite into Icecrown Citadel, it’s hard to get an invite or be worth enough.

If you are not at least 5000 gearscore, my friend, don’t even dream of getting an invite to Icecrown Citadel, unless you are in a friendly guild. Many players don’t have a guild — be it casual solo players, solo PvP players, people who barely has a couple of hours and can’t commit to a 7pm-12am raiding schedule, etc.

Those who fall into that category, need to PUG Icecrown, or be a freelancer. Sometimes a guild member won’t show up to play, or has to go offline early for whatever reason. In this case, a guild leader or officer will go to Dalaran to type LF DPS/Healer/Tank ICC 25 or 10.

Those players who are level 79 and suddenly hit level 80 during a dungeon run, will want to read through this guide on how to speed up into Icecrown Citadel. It’s not easy, and it’s not overnight. However, it will spare you a lot of frustrating dungeon runs where bosses might not drop what you need.

My main is a level 80 Holy Paladin, but I have a Shadow Priest who hit level 80 some months ago, but I did never run any dungeons or played any Icecrown or Storm Peaks quests. It was the perfect character for this article, as I would start from zero like any of you who are about to hit level 80 or just hit it recently.

If possible, grab the quest from Dark Ranger Vorel (Horde) or Apprentice Nelphi (Alliance). Both can be found on their respective banks in Dalaran. It is recommended to make a /macro and type /tar dark ranger vorel or /tar apprentice nelphi.

They like to roam around inside the bank and around the Sunreaver’s Sanctuary or The Silver Enclave sometimes, but they will usually be just outside the entrance of the bank or inside the bank.

They will give you a quest titled: Inside the Frozen Citadel, to find Lady Sylvanas (Horde) or Lady Jaina (Alliance) within the Forge of Souls (normal) in Icecrown Citadel. The entrance is on the eastern side of the Citadel, only accessible with a flying mount (the bridge with large Argent Crusade flags).

They will give you the quest Echoes of Tortured Souls to kill Bronjahm and the Devourer of Souls. After the latter is dead, wait for your leader and her troops to arrive from behind you and talk to the leader to turn in the quest. She will give you your first Emblem of Frost x 2.

She will send you to the Pit of Saron. The NPCs will open a portal into the Pit of Saron in the back of the Devourer of Souls’ room. Enter it and walk a few steps away from the portal. Your leader will show up and you can turn in the quest again.

There you get the quest The Path to the Citadel where you must free 15 slaves by clicking the iron ball which chains their ankles and kill Forgemaster Garfrost.

If after Garfrost dies, you still don’t have all the 15 slaves freed, ask your team to help get all 15 of them, and run back to where Garfrost’s corpse is to turn in the quest to Gorkun Ironskull (Horde) or Martin Victus (Alliance).

Any of them will give you the quest Deliverance from the Pit, ordering you to kill Scourgelord Tyrannus in Pit of Saron. This quest gives you another emblem of Frost x 2.

Once you turn that quest in, you get Frostmourne. Simply run through the building’s door your leader opens near Tyrannus, and at the end of the building you will find a portal into Hall of Reflections. Walk in a bit, and your leader will spawn to turn in that quest. From that moment forward, you have unlocked all three dungeons and gained Emblem of Frost x 4, and hopefully a few item level 219 gear.

If by now you don’t have access to Heroic mode dungeons, I recommend clicking the Dungeon Finder (i) and to set it to Random Lich King Dungeon.

Don’t you dare to play any from the Dungeon Finder: Specific Dungeon tab. While you may want a specific item from a specific place, in the short-or-long term you will benefit far more from running random dungeons. The key to success here is Emblem of Triumph.

Remember, your goal is not to get uber gear from dungeons, but to increase your Gearscore to 5000 in as short time as possible to be worthy of an invite into Icecrown Citadel: Fall of the Lich King.

None of the gear you get in any of the dungeons will be as good as the Trial of the Argent Crusader item level 245 quality. So this is why you are doing all of this process — to obtain that type of gear. To do so, you need to fish for Emblems of Triumph via the Dungeon Finder.

You get Emblem of Triumph x 2 per each time you finish a run with the Dungeon Finder: Random Heroic, plus each boss drops an Emblem of Triumph.

If you don’t have access to heroic dungeons yet, no problem, just run the Dungeon Finder: Random Normal. Bosses will still drop these emblems.

These emblems are redeemed in Dalaran. You should look for Arcanist Miluria (Emblem of Triumph Quartermaster) in the second floor of the Silver Enclave (Alliance), or Magistrix Vesara (Emblem of Triumph Quartermaster) in the second floor of the Sunreaver’s Retreat (Horde).

These Quartermasters will sell you a totem, sigil, idol, or libram upgrade level 245. They have a wand, and thrown weapon. The most important ones: Head, Shoulder, Ring, and Trinket. All of those are item level 245 which is a nice way toward your goal: Gearscore 5000. Your ticket into Icecrown Citadel — at least with the people who are too strict to invite you in. Ignore the PvP gear, don’t waste your emblems.

When I started farming emblem of triumph I had not done much raiding after hitting level 80, so my Gearscore was below 3000.

Currently I have all those emblem of Triumph level 245 items from the Quartermaster, including some dungeon items such as the Ancient Dragon Spirit Cape (level 200) from Ley-Guardian Eregos (Oculus Heroic), Cuffs of Winged Levitation wrist (level 200) from Ley-Guardian Eregos (Oculus Heroic), Ancient Polar Bear Hide (level 232) from Ick (Pit of Saron Heroic), Arcane Loops of Anger (level 232) from Devourer of Souls (Forge of Souls Heroic), Blood Boil Lancet (level 219) from Devourer of Souls (Forge of Souls Normal), Boots of the Crackling Flame (item 219) from The Black Knight (Trial of the Champion Heroic), Woven Bracae Leggings (level 200) from Loken (Halls of Lightning Heroic), Essence of Anger (level 219) from Devourer of Souls (Forge of Souls Normal), Marwyn’s Macabre Fingertips (level 219) from Marwyn (Hall of Reflections Normal), one of my rings is level 200 from the Hallow’s End boss, and a trash trinket level 187.

As you see, there’s a lot of level 219 and level 200 items in my Shadow Priest. I merely focused on farming Emblem of Triumph. Now I have five items level 245 from the Quartermaster, and everything else basically from running those Dungeon Finder: Random Normal and Heroic dungeons. What’s the point? I got all of these in nigh a week of work. I was probably under Gearscore 3000 a week ago. Now I am Gearscore 4527 in just one week of work; and have 22 Emblem of Frost — not too far from getting my first Icecrown Citadel level 251 Tier set piece (which requires 60 emblems).

Now that the heavy work is out of the way farming those five Emblem of Triumph Quartermaster items, I will focus on running heroic dungeons for more Emblems as a back up plan, and testing my luck for better gear to replace those which are level 200 – 219 in order to leap from Gearscore 4527 to 5000.

For the remaining gear (Hands, Legs, and Feet) you have two options: Get level 232 items from the Triumph Armor Vendor Aspirant Naradiel (horde) / Aspirant Forudir (alliance) at the Argent Tournament Grounds; or you can go to the Official WoWarmory.com website to load your character items. Once there, hover your mouse over the left or right of your item to find an upgrade. There you can see where the item comes from and you can hit those heroic dungeons every day till you have the desired items that push you into Gearscore 5000. I have a feeling the quickest path is to farm the emblems.

The hands cost only 30 emblems of Triumph, and the Legs and Feet cost 50 emblems each. The good thing is that many Icecrown Citadel-ready players with Gearscore 5200-5800 can be seen running these Random Heroic dungeons through the Dungeon Finder, and not all of them mind to carry people below Gearscore 4500. In fact, these dungeons felt really easy and faster than usual, helping you get these emblems in fast record times.

This is probably less than 2 weeks worth of work to be Icecrown Citadel ready.

This is the most efficient way I could think of reaching Gearscore 5000 within 2 weeks or less, instead of going to specific Heroic dungeons to see if you are lucky enough for the item desired to drop. Not to count, once you are locked to that heroic dungeon you can’t attempt it again till the lock out timer is up. The other option would be to run Ulduar or Trial of the Grand Crusader — and that’s a nightmare of many weeks to even get close to reach Gearscore 5000.

Hope this article helps you go in the right direction to be worthy of an invite into the Icecrown Citadel 10/25-players raid.

You can find all of the Emblem of Triumph Quartermaster items at the following WoWArmory list.

Those of you who are skeptic that you can do this within a two weeks, you can check out my Character Statistics. I have only ran 3 normal dungeons in Wrath of the Lich King.

  • Only 3 runs in Trial of the Champion via the Dungeon Finder.
  • Only 4 kills on Bronjahm (Forge of Souls Normal) and 1 kill on Bronjahm (Forge of Souls Heroic) via Dungeon Finder.
  • No runs on Ulduar.
  • No runs on Trials of the Crusader nor Grand Crusader 25-man Normal/Heroic.

Under Dungeons & Raids –> Wrath of the Lich King at the bottom of the page you will see:

Random Lich King (heroic) dungeons completed: 35
Random Lich King (normal) dungeons completed: 3 (these was normal Forge of Souls, Pit of Saron, and Hall of Reflections)

Emblem of Triumph Quartermaster: Items obtained / Number of emblems required for purchase:
Brimstone Igniter (wand): 25
Hood of Smoldering Aftermath: 75
Pauldrons of Catastrophic Emanation: 45
Heartmender Circle (ring): 35
Talisman of Resurgence (Trinket): 50

Total: Emblem of Triumph x 230
Time spent: Around a week

Under Dungeon & Raids –> Lich King Dungeons (normal) you will see my first Forge of Souls (normal) got an achievement in March 7, 2010.
Under Dungeon & Raids –> Lich King Dungeons (heroic) you will see my first Heroic was Drak’Tharon Keep in March 7, 2010.

All the Lich King Heroic dungeon achievements listed there are from March 7 to March 14, 2010. One week and you can go straight up from just getting to level 80 with no heroic loot up to Gearscore 4527 or better by farming Emblem of Triumph as shown with my Shadow Priest character. It’s a matter of a few days more to get that extra 500 Gearscore to reach the goal: 5000 which might guarantee a spot in Icecrown Citadel.

My main character, the Holy Paladin level 80, had level 232 Ulduar 25 gear, and some lower items. I went by the same formula of Emblem of Triumph to aim for Gearscore 5000. So far got five items level 245 from the Emblem of Triumph Quartermaster to replace some of the Ulduar gear, and that alone put me up to Gearscore 4986. I already have Emblem of Frost x 89, which will allow me to get my first Tier set piece to get past 5000.

It’s a matter of dedication, and to smartly spend your time where it must be spent, instead of running a specific dungeon for the item you want.


iPage Affordable Web Hosting only $3.50/mo

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)

World of Warcraft is a land of elites. It’s just the way it is. The game has been online for the last four years and some players have been playing the whole time, pretty much destroying anyone in their path to become the best around. So, it’s no surprise that people look for new guides all the time to help them get better and bump up to par with the top pros out there. Luckily, every now and then a guide actually comes along that can help you do that – becoming a top player in a land of elites. This time around, that new guide is Warcraft Formula.

To be a hundred percent accurate, Warcraft Formula isn’t a single guide. It’s a ton of guides, with a new one added to the mix every month. I reviewed the first couple of months for this review and they were top notch content. Each guide was 30 pages long and included three features, top news from the month, questions from readers, an action plan and a preview of the next month. Each feature was full of useful content that was designed to do just about anything you needed it to – from building up a powerful play through strategy for a Death Knight to creating a 10 man raiding group. It’s not hyper specific information, but it’s a heck of a lot more than the general strategies you get from the existing guides on the market.

To top things off, you get a whole bunch of extras with the guide. The first extra was the Fast Track Action Plan that Brad and T Dub provide. It’s a guideline that helps players figure out how to put together a good WoW account. Basically, it includes everything from an outline of how to build a character, choose your UI and the right class and professions to how to get into a guild, start up PvP and go about raiding. Essentially, it’s a route to stop making so many silly mistakes as you play through the game – a great tool for beginners and something even a few veterans could probably benefit from.

In the end, Warcraft Formula is a great new product that provides something I’ve never seen before in a WoW product. It is updated every month with a new ebook and all for a decent monthly fee with information about pretty much every aspect of the game not just a couple of select areas.

Click Here Now For Warcraft Formula

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)

I was really excited when this new Raid Eats video came out because I absolutely loved the first Raid Eats video, mostly because I’m a dork and I love the show Good Eats, but also because Bullworth makes really good wow videos, and this is no exception, so watch and enjoy.



Create Online WebSites With InstaWebber

VN:F [1.9.3_1094]
Rating: 0.0/5 (0 votes cast)

So, troll women aren’t the first thing I think of when I think sexy…but hey who am I to judge right?  Enjoy the Video.

This song was written by the very talented singer and songwriter Summergale as a World of Warcraft parody to Timbaland’s “The Way I Are”, sung by Cranius and Summergale, with an awesome sound design by Cranius.

Download the song here: http://www.cranius.com/audio/ulduar.mp3

“Ulduar” has a bit of a “Romeo and Juliet” theme, where the PvEer (sung by Summergale) is dating the PvPer (sung by Cranius). He’s a punk and a bit of a rebel. She’s a highly-skilled and geared raider. She wants to bring him along to her playground of choice, the newest most challenging raid instance. He wants nothing to do with it and wants to show her the dark side of PvP.

Gameduell Inc.

VN:F [1.9.3_1094]
Rating: 4.0/5 (1 vote cast)
Direct2Drive
Do Not Click These Ads
Forum Flames
Please Don’t Click this AD
Vote for us here
Direct2Drive
J!nx Clothing
World of Warcraft Guild Icon T-Shirts
Apple iTunes

worldofweirdcraft.net is using WP-Gravatar

Powered by Yahoo! Answers