Archive for the ‘General’ Category
So, troll women aren’t the first thing I think of when I think sexy…but hey who am I to judge right? Enjoy the Video.
This song was written by the very talented singer and songwriter Summergale as a World of Warcraft parody to Timbaland’s “The Way I Are”, sung by Cranius and Summergale, with an awesome sound design by Cranius.
Download the song here: http://www.cranius.com/audio/ulduar.mp3
“Ulduar” has a bit of a “Romeo and Juliet” theme, where the PvEer (sung by Summergale) is dating the PvPer (sung by Cranius). He’s a punk and a bit of a rebel. She’s a highly-skilled and geared raider. She wants to bring him along to her playground of choice, the newest most challenging raid instance. He wants nothing to do with it and wants to show her the dark side of PvP.
In World of Warcraft, as you will read in multiple wow gold guides, there are dozens of different ways to make solid profits from grinding on mobs, depending on which level you are at and which zone you are in. At the lowest levels, finding good grinding mobs is relatively easy. Anything that drops cloth is a gold mine. At higher levels it gets slightly more complex as you try to find ways to make as much gold as possible for the time you spend on the process.
The WoW Gold Guide Method
The WoW gold guide method is probably the easiest way to make easy gold and that is to simply look up where the top producing mobs are located in a WoW gold guide and then camp out in that location until you can gain some solid profit. Rare mobs, of which there are more than 150 in the game, are located in every zone and will almost always drop more profitable items. Instance mobs and bosses are usually guarantees for solid profits as well, giving you a good reason to camp out in dungeons with your guild mates.
The Trial and Error Method
The method many people use to find gold when they don’t have a WoW gold guide on hand is simply to wander the game’s many zones and look for places that are more profitable. While this may seem like a good idea (and the purists out there will argue that it is better) because you don’t run into heavily crowded farming locations, you must remember that there are multiple spots in the game that are just plain useless to the gold farmer. WoW gold guides exist for a reason – they know where those locations are and they know where to send you instead.
Building Your Warchest
When you know a gold spot is a good one, the best thing you can do, even without a WoW gold guide, is to spend as much time there as possible and get to know the drop rates, the relative frequency with which the mobs appear, and how many people you can expect to deal with. Many people will spend one hour farming a particular location that a WoW gold guide or friend recommended only to come to the conclusion it is a waste with only 50 gold gathered. However, if they had waited, they might have gotten the rare drop that is guaranteed to eventually appear and be worth 500 gold, brining that average up substantially.
Regardless of whether you have a WoW gold guide on hand or not, you can make solid decisions and boost your gold making potential simply by being observant, killing the right mobs at the right time, and keeping close track of your earnings.
I have been a big critic of gold guides for a long time. They all claim to do the same thing – help you get as much gold as possible and yet they all use the same recycled strategies. How can you make that much gold if you are using the same methods as everyone else in the market. The crowding and overlap is substantial. Remember when you could make 1,000 gold an hour in Icecrown with Titanium mining? I do. These days, you’re lucky to come away with 500 gold and the price has doubled since Wrath was released because of the 3.2 gem additions.
So, when a new gold guide comes out and claims to be better than all the other ones, I tend to roll my eyes. This time however, I took a closer look because the guide in question wasn’t showing anyone how to farm or quest their way to major gold counts. Instead, the guide claimed to be a streamlined, step by step process to making the entire gold cap – a count of over 214,700 gold – something that I’ve only seen once before in my entire time playing this game (and that was on a guild leader).
The gold guides these days may mention the gold cap, but none has been so brazen to claim it can get you there without hours and hours of your life devoted to farming (I estimate it would take over 400 hours to get there with normal farming methods). So, having a guide that is not too big, not too overwhelming with information and very brazen with its claims is interesting.
Alright, I exaggerated a little, Shadow Priests are not forgotten, but when it comes to raiding end game content most guilds shun the idea of a shadow priest. I myself can attest to the fact, once you hit 80 everyone asks when your going to start healing for raids. Most people only consider shadow a viable spec for leveling, with little consideration to it being a legitimate raiding spec, so I would like to go over some of the facts that few people consider.
- DPS- DPS is first and for most for the shadow priest spec when it comes to raiding. Few realize it, but pound for pound, shadow as a ranged caster spec can hit just as hard, if not harder than any mage or warlock in the game. DPS may be a dime a dozen for heroics, but when it comes to building an ICC raid, the need for high dps ranged output from a caster is normal a little more hard to find, having a geared shadow priest in the guild could add that needed spot.
- Raid Buffs- When building a 10 man raid, you can’t always get your winning combo of a priest heals, druid heals and shammy heals. Having a shadow priest in the raid allows you those vital buffs of Divine Spirit, Power Word: Fortitude and Shadow Protection, while still allowing an open spot for another healer.
- Free HOTS- Here is what I consider the key to a shadow priests power, and thats Syphon Life. This not only gives your shadow priest the ability to keep themselves healed up during the raid, but also tosses out around 100 hp per second of heals to the raid. I don’t know about you, but I love any extra healing I can get raid wise.
- Free Mana- One of the most useful shadow talents, Vampiric Touch, causes a 15 second DoT effect on the target. On a successful Mind Blast hit, it places the Replenishment effect on up to 10 raid or party members, which restores 1% of their total mana every 5 seconds for 15 seconds.
- Magic Dispell- A shadow priest has the ability to dispell magic, both on friendly and hostile targets, and as a veteran of TOC 10, having the ability to dispell on Lord Jaraxxus can mean the difference from a win and and wipe.
- Abolish Disease- Once again, if you don’t have a holy or disc healer in the raid, a shadow still has the ability to throw Abolish Disease on an afflicted target.
So as you can see a shadow priest has alot more to offer a raid than just high dps, and I really do believe people should see it as more than just a leveling spec. One thing to consider when gearing a shadow priest is that they are not geared the same as a priest but as a mage or lock would be. Gear should focus on spell power, critical strike rating and reaching hit cap.
Have you hugged a healer lately? Its not an easy task we take on, bearing half the burden of a group on our backs, making sure everyone stays alive and happy, being the thing that makes or breaks a raid. Being blamed for wipes and seeing the tank thanked for success.
A pattern is becoming more and more clear the more raids and instances I heal, that that is powering through as fast as possible. Often times the tank just goes, pull after pull, not stopping, not slowing down, often grabbing more than should be possible. Sure they may have a Gearscore of 5.5k…but that doesn’t always mean the heals are any easier. Running out of mana is still a real concern for healers and having a tank that doesn’t appreciate our sitting down to drink before a boss can be tough. I suggest being mindfull of who your healer is. If you have a pally healer remember, they do not have AOE heals, they rely on fast flash heals on single targets, so if your group gets into a situation where the group is taking large damage, it can put a major stress mr pally power single target healing groups. Druids and Shammys may have it easy with chain heals and healing wind and such for group heals, don’t have as big of single target spot heals, so watch out for taking bit hits.
Its not that I’m blaming tanks or making excuses for poor heals, fact is I have played both. I just want people to have a little insight into how much work and stress healing can be, and to have a little consideration. So please tanks, hug your healer and thank them for the work they do to keep you alive. DPS…well..you keep doing what ever it is DPS does but always remember, without your healer your group goes no where.
World of Warcraft Client Patch 3.3.2
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
Dungeons & Raids
- Icecrown Citadel
- Frostwing Halls, the final stronghold of the Scourge and their Lich King, has been added.
- Halls of Stone
- Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
- The Forge of Souls
- The Devourer of Souls will now cast Mirrored Souls less often.
- The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
- The Nexus
- Anomalus will now use the Create Rift ability only once, down from 3 times.
- The Old Kingdom
- Elder Nadox now only gets one Ahn’Kahar Guardian during the encounter.
- Jadoga Shadowseeker now only ascends once during the encounter.
- Several enemies between the Befouled Terrace and The Desecrated Altar have been removed or had their pathing altered.
- Pit of Saron
- Players can now zone back into the instance if they are dead while encounters with Krick and Ick or Forgemaster Garfrost are in progress.
- Utgarde Pinnacle
- Skadi the Ruthless can now be removed from his drake with 3 harpoon strikes, down from 5.
- Svala Sorrowgrave now casts Ritual of the Sword 1 time during the encounter, down from 3.
- Vault of Archavon
- Toravon, the latest boss to join the Vault’s giants and masters of the elements, is now accepting challengers in 10- and 25-player formats.
- The Violet Hold
- The time between a boss being defeated and a new portal opening has been decreased.
PvP
- All healing abilities (including items such as potions) will be decreased in effectiveness by 10% when in Battlegrounds, Arenas, or Wintergrasp.
- Arenas
- Season 8 has officially begun featuring all-new rewards!
Druids
- Talents
- Balance
- Earth and Moon: This talent now increases the druid’s spell damage by 2/4/6%, up from 1/2/3%.
- Balance
Shamans
- Talents
- Elemental Combat
- Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.
- Elemental Combat
Warlocks
- Talents
- Affliction
- Shadow Embrace: This effect can now stack up to 3 times, up from 2. However, the periodic healing reduction effect has been reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.
- Demonology
- Demonic Pact: The damage bonus granted the warlock by this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted to a raid or party by this talent remains unchanged.
- Destruction
- Conflagrate: The damage-over-time effect of Conflagrate has been increased to 40% of the spell’s total damage, up from 20%.
- Empowered Imp: The pet bonus damage provided by this talent has been increased to 10/20/30%, up from 5/10/15%.
- Improved Shadow Bolt: Damage done by Shadow Bolt increased by 2/4/6/8/10%, up from 1/2/3/4/5%.
- Affliction
Warriors
- Talents
- Protection
- Concussion Blow: The damage done by this ability has been reduced by 50%, but its threat generation will remain approximately the same.
- Devastate: This ability now deals 120% of weapon damage, up from 100% of weapon damage.
- Shield Slam: The damage scaling from block value for this ability now diminishes faster and diminishes starting at a lower block value. The difference should be negligible for players in high-end tanking armor. In addition, the threat caused by Shield Slam has been increased by 30%.
- Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
- Protection
User Interface
- The party leader is now referred to as Guide in chat when a group is formed via the Dungeon Finder.
- Fixed a bug where players with Raid Assist capabilities were unable to perform a Ready Check.
- Fixed a bug where the first couple of tutorials were not displaying upon logging into the game.
Items
- New strength-based melee DPS rings are now available from representatives of the Ashen Verdict.
- Tier-9 Sets: The Aspirant vendors at the Argent Tournament grounds have worked out a deal with merchants in Dalaran so that all item level 232 set pieces will now be available on armor vendors in the city. Set pieces which require trophies will still be available for purchase only from vendors at the Argent Tournament grounds.
- Tier-10 Balance Druid 4-Piece Bonus: Fixed a bug to allow for this bonus to properly trigger.
- Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.
- Tier-10 Tank Sets: The gloves and chest pieces for warrior, death knight, and paladin tanks have had their stats adjusted slightly to provide additional armor value.
- Tier-10 Warlock 4-Piece Bonus: This bonus should now correctly be applied to the warlock’s pet.
Technical Support
- The cvar ‘processAffinityMask’ controls which CPU cores are available for the World of Warcraft client to use. Previously the game client was limited to 2 cores as a default which players could override in the configuration file. In the past this provided a performance boost on some CPUs and operating systems. We have identified several systems that are experiencing severe performance issues with this restriction and have removed it. Players who would like to restore the old behavior can do so by updating the Config.WTF file by adding: SET processAffinityMask “3″.











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